areniqo

Play. Create. Solve together.

Turn what you know into a game, and your ideas into solutions.

Areniqo turns a problem you know from your own field into a 3–12 minute decision game. You play, lock in your decision, then see your result and how others solved the same problem differently. Publish your own experience as a game, or open a prize challenge for a real problem.

Escape rooms · Branching adventures · Strategy · Team missions · Creative contests

How it works

  1. 1Pick a topic, length and world
  2. 2Spend resources, combine clues
  3. 3Lock in your solution
  4. 4Get a reasoned score
  5. 5Same problem, different minds
  6. 6A new chapter tomorrow

Which game is yours?

Play

Decision games

Short, meaningful, replayable. Fun without prizes; rank can't be bought.

  • Idea Trap — match the evidence, find the contradiction
  • Crisis Table — allocate resources on a tight budget
  • Escape Room & Treasure Hunt — chains of clues
  • Branching Adventure — your choice changes the ending
  • Duel & Team Ops — rivals or one shared decision

Example: “The Café Rush Hour” — split 12 resource points between barista, prep and reserve. Did you serve all 16 orders? How did your friend split it?

Create

No-code Studio

Describe your experience, pick a template, test, publish. No game engine to learn.

  • Idea → template → kit → rules → content → test → rights → publish
  • Co-author with a team, translate and remix; shares agreed up front
  • Publish free, paid or included in a subscription
  • 80% of each sale goes to the creator; subscription terms differ
  • Turn a lived experience into an anonymous episode series

Solve

Prize challenges

Individuals, companies, institutions or Areniqo open a problem with a prize. You solve it.

  • Entry is free; the winner receives 100% of the prize
  • Prizes are funded before publishing; rules and rubric are locked
  • Independent jury, reasoned results, right to appeal
  • Open, invite-only or internal challenges
  • Non-winning solutions stay yours; posters never see the full text

Flow: brief → prize → publish → submit → evaluate → appeal → accept rights → payout

Who it's for

Everyone, in their own field

No profession required; curiosity is enough. Teachers, engineers, café owners, doctors, students, founders…

  • Player — play, compare, join seasons and events
  • Creator — publish your experience and earn income
  • Problem owner — ask, set a prize, get solutions
  • Organization — private catalog, team events, internal challenges
  • Areniqo events — staged prize events like “Three Days, Three Minds”

Featured experiences

See all
Constraint

Arena Grid

Place every symbol once per row and column. One clean solution.

6 min · Solo

Play →
Resource

Café Launch

A fixed budget, eight good ideas. Fund the ones that matter most.

5 min · Solo

Play →
Constraint

Idea Trap

Every rule you add closes a door. Find the one that stays open.

8 min · Solo

Play →
Resource

Crisis Table

Four departments, one budget, a deadline at dawn.

12 min · 2–6 players

Play →

Turn your expertise into an experience.

Run a contest. Set a prize. Move people to act.

For experts

Make your knowledge playable.

A doctor can prepare a training case, an engineer a design task, a teacher a team game, a lawyer a negotiation scenario.

Example: an engineer opens a prize task for the most efficient bridge design with limited materials.

For companies

Publish your contest here.

Run games, creative contests and solution calls for teams, customers or eligible outside participants.

Example: a food company publishes a prize contest for ideas that cut packaging waste.

For foundations & associations

Turn your social cause into participation.

Create games or contests on the environment, accessibility and solidarity; offer prizes with sponsor support.

Example: an association runs a team adventure and solution contest about saving water.

Open challenges

Who pays, who earns?

Prizes are provided by individuals, organizations, sponsors or Areniqo. Paying never makes you win; earnings are not guaranteed.

  • P

    Player

    Pays only if they choose paid games or a subscription.

  • C

    Creator

    Uses paid tools if they choose; can earn from sales and licensing.

  • W

    Winner

    Receives the prize when the announced criteria are met.

  • A

    Areniqo

    Earns from subscriptions, services and sales commissions.

Part of SET Labs

Areniqo connects to the wider SET Labs family from your dashboard — list your work on Joinn, move a solution to Vunzy, or request a proof on VeriChain. You choose what moves, and when.

Open SET Hub

One account. Many roles. Play today, publish your own game tomorrow.

Explore · Play · Create